Waypoint, The Red String Club, and Videogame Criticism

Recently, an opinion piece was published on Vice’s Waypoint gaming site talking about the recently released The Red Strings Club by Deconstructeam. The response was, in general, quite critical and with pretty good reason. Coupled with the podcast episode, the message from Waypoint about this game was to not purchase it because it was transphobic, […]

Favorite Moments in Playing Videogames 2017

Being a “patient gamer”, I rarely play enough new games to make any kind of meaningful end of year list. However, each year brings a few lasting memories from the games I played and the people I played them with. I am going to try to remember my favorite moments playing games from the past […]

No Pineapple Left Behind: My Own Experience in Cultivating Pineapples

“I think you should look into another profession. Either way, I hope you stay in touch. I like to keep in touch with all my trainees even if I don’t think they are suitable for the job” That was the closing statement by my overseer on my last day of student teaching. My teacher-tutor, who […]

The Methodology Behind The Witness

Much has been said about The Witness’s ability to teach the player how to solve its puzzles. In designing the puzzles, Jonathan Blow worked from simple to complex, and while the game is arguably genius in how it teaches the player, the methodological ideas behind it were defined 70 years ago. In school, most of […]

Games Can’t Portray Addiction Right

“This will be the last cigarette I ever smoke” is something I tell myself about once a week after I finish a pack. It doesn’t take more than a few hours before I have a new pack sitting in front of me. —  Going out for a cigarette has become a habit that I do […]