Hearthstone has never seemed to really have a coherent design to it, often resulting in knee-jerk nerfs that take almost too long to ever come out. I have been playing Hearthstone on and off since before official release and almost since then, the meta has favored one clear deck over the others. There have always […]
Hearthstone Sheds Poor Design Decisions with Year of the Mammoth
Posted on February 20, 2017 Leave a Comment
The Talos Principle: Robots in the Garden of Eden
Posted on September 28, 2016 Leave a Comment
“In the beginning were the Words and the Words made the world. I am the Words and the Word are Everything” Elohim bellows as you try to navigate beyond the reaches of the computer simulation. No more code, no more space. You are an A.I. trying to solve logic puzzles within a world created from […]
Luftrausers: Inspiration vs. Depiction in World War 1 and 2
Posted on April 9, 2016 Leave a Comment
When I first heard that some people had raised criticism of Luftrausers for its Nazi imagery and claiming that you were playing as a Nazi, I went “huh”. I didn’t totally disagree with them. I too noticed a call back to a time of dogfighter World War 2 aces and super weapons, with stylized and […]