Armello: What Videogames Have (or Haven’t) Learned from Boardgames

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Armello is hard to define. Part boardgame, part PC game, part RPG, part Redwall. A little bit of everything. It is quite good and does some interesting things. In recent years we have seen a surge of card games becoming digitized and using technology … [Continue reading]

Destiny and Shortcomings in Videogame Narrative

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I read two great articles this past week that I feel highlight the major reasons why narrative storytelling is generally lacking in games, particularly in big budget titles. One about artists and techies not being able to work together due to a … [Continue reading]

Brothers: A Tale of Two Sons Review

The Brothers Lionheart is my favorite Astrid Lindgren book. It also seems to be the inspiration behind Brothers: A Tale of Two Sons, a game by the famous Swedish film maker Josef Fares. Needless to say, I love this game. It tells the story of two … [Continue reading]

How To Pick a Game to Play with Your Non-Gaming Partner

Getting your non-gaming partner to join you in your hobby can be a challenge. If you want to know how to pick a game successfully, all you need is some understanding, patience, and a passionĀ for videogames. Stay Away From Hyper-Competitive Games … [Continue reading]

The Shopkeeper: A Buck Short of a Complete Game

The Shopkeeper is described as a point-and-click narrative game set in a space between the Twilight Zone, classic LucasArts adventures, and Antiques Roadshow. In reality, it is none of those. It is a an extremely short and disjointed narrative … [Continue reading]