Being a “patient gamer”, I rarely play enough new games to make any kind of meaningful end of year list. However, each year brings a few lasting memories from the games I played and the people I played them with. I am going to try to remember my favorite moments playing games from the past […]
The Methodology Behind The Witness
Posted on May 1, 2017 Leave a Comment
Much has been said about The Witness’s ability to teach the player how to solve its puzzles. In designing the puzzles, Jonathan Blow worked from simple to complex, and while the game is arguably genius in how it teaches the player, the methodological ideas behind it were defined 70 years ago. In school, most of […]